20110415

anarchethos: draw 2






sometimes the game
of 1000 blank white cards
is akin to an anarchists' uno
except for the consensus
(game learners are wont
to want to know the rules)
understanding that the
well-formed, which is to say
playable, card must have
an image, some words, and
a point value (or game effect),
which tends to subvert
all that anarch ethos